9(attack of Soldier)/10(defense of Warrior)+2(def bonus on plains)+3(def bonus vs light units) x5.For example, to find out the mean hit points a Soldier can do to a Warrior on plains the equation would be:.To calculate the variability simply -1 and +1 to the number It is possible to calculate how much damage a unit can do on another unit:įirst take the attack of one unit (including all bonuses) and divide it by the defense of an enemy unit (including their bonuses) and multiply that by five. Note that when you spend diamonds to heal or revive units, they will always return to full health. It costs 4 diamonds to heal a unit by one hit point and 45 diamonds to fully revive a dead unit. You can also heal and revive units between waves and after battles with diamonds. If the unit is attached to a military building, it can be retrained again. If a unit loses all its hit points, it is killed. They can also be reused again in battle, but they will be more likely to die, as they have already lost hit points. If units have lost hit points, they will regenerate their hit points back over certain lengths of time. Depending on the outcome of any battle, your attacking army will sustain the damage from the battle. This can be affected by the attack and defense bonuses, which come from the unit's class and location in the battlefield. When a unit takes damage from another unit during battle, it loses a variable number of hit points. In addition, if the player pays a set number of coins, the player can infiltrate the defending army in the Continent Map this reduces the health of all enemy units in a battle to 9. For example, the Morale ability increases the player's maximum number of hit points to 11. This number can, however, be affected by the special skills of another military unit. The Hit Point is a unit representing the health of all military units.īy default, all enemy units start a battle with a maximum of 10 hit points.
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